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18-Mar-2020

Virtual/Augmented Reality in Healthcare Report- Growth Opportunities, Latest Industry Updates, Top Companies, Regional Forecast to 2023

ReportsnReports added a new report on The Virtual/Augmented Reality in Healthcare report that delivers the clean elaborated structure of the Report comprising each and every business-related information of the market at a global level. The in-depth study on the current state which focuses on the major drivers and restraints for the key players. Virtual/Augmented Reality in Healthcare Industry research report provides granular analysis of the market share, segmentation, revenue forecasts, geographic regions of the market and analytical tools such as SWOT analysis to generate a whole set of trade based studies regarding the Virtual/Augmented Reality in Healthcare.

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Virtual reality (VR) and augmented reality (AR) technologies have been traditionally associated with the entertainment industry, with virtual and immersive environments used for gamers, product designers, and architects. However, increasing healthcare expenditure and the need for cutting-edge technologies to aid the development of novel therapies and diagnostics have fueled the need for this technology in the healthcare industry. As the technology advances and with the availability of cheaper, more user-friendly VR/AR headsets, the barriers to its widespread use in healthcare are beginning to fall. While still in the early stages of adoption, there are myriad possibilities for VR/AR technology in the healthcare sector, including medical education, image-guided treatment, the treatment of neuropsychological conditions, and visual impairment, as well as use in rehabilitation.

In the healthcare space, VR technology has been used for many years to train surgeons for high-risk invasive procedures, but the high cost, size, and complexity of VR surgical simulators have generally restricted their widespread use. The recent availability of cheaper VR/AR headsets and smart glasses and the ability to use VR/AR applications on smartphones has opened opportunities in the medical space. This is particularly evident for medical education and image-guided surgery, with many companies developing applications for use with VR/AR headsets. In the therapy space, VR/AR technology is an attractive alternative to pharmacological intervention and is more cost-effective and less time-consuming for patients, healthcare professionals (HCPs), and primary carers involved. Most activity seen to date has been for neuropsychological conditions, with applications available or in development to treat autism, post-traumatic stress disorder (PTSD), depression, phobias, addiction, pain, stress, and anxiety. VR/AR applications are also being used in vision impairment and rehabilitation, as well as offering solutions to the drug discovery process.

Scope of this Report-
The Virtual and Augmented reality in Healthcare report provides an assessment of the key healthcare, macroeconomic, technology, and regulatory themes impacting how VR/AR technologies are being used in healthcare today, and how this technology is expected to affect the healthcare sector in the future.
Components of the report include –
– Key Industry Players – the big players in the VR/AR industry and where they sit in the value chain.
– Trends in the VR/AR space – key trends driving the adoption of the VR/AR technologies classified into four key categories: blockchain use case trends, technology themes, macroeconomic themes, and regulatory themes.
– Industry Analysis and Impact of AR/VR in Healthcare – key VR/AR applications in the healthcare industry including case studies demonstrating how the healthcare industry is using VR/AR technology for improved outcomes.
– Value Chain – VR/AR implementation and integration in the healthcare industry, highlighting the market drivers and barriers.

Reasons to Buy this Report-
– Develop and design your corporate strategies through an in-house expert analysis of the key VR/AR applications impacting the healthcare industry.
– Develop business strategies by understanding how VR/AR is being used in healthcare today and how this technology is expected to affect the healthcare sector in the future.
– Stay up to date on the industrys big players in the VR/AR industry and where they sit in the value chain.
– Identify emerging industry trends to gain a competitive advantage.

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Table of Contents in this report-
1.1 List of Tables
1.2 List of Figures
2 Industry Players
3 Industry Trends
3.1 Healthcare Use Case Themes
3.2 Macroeconomic Themes
3.3 Technology Themes
3.4 Regulatory Themes
4 Industry Analysisy
4.1 Market Size and Growth Forecasts
4.2 Unmet Needs
4.3 Market Drivers
4.4 Market Barriers
4.5 Mergers, Acquisitions & Partnerships
4.6 Timeline
4.7 Healthcare Case Studies
5 Value Chain
5.1 Device Layer
5.2 Application Layer
6 Companies Section
6.1 Tech Companies: Headsets/Smart Glasses
6.2 Companies: Healthcare Applications
7 Glossary
8 Appendix: Our Thematic Research Methodology
8.1 Bibliography
8.2 Traditional Thematic Research Does a Poor Job of Picking Winners and Losers
8.3 Introducing GlobalDatas Thematic Engine
8.4 This Is How It Works
8.5 How Our Research Reports Fit into Our Overall Research Methodology

and more…

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Last Updated: 18-Mar-2020